Enriching Software Engineering Gamification Environments with Social Information
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-45645-9_39
Reference13 articles.
1. Pedreira, O., García, F., Brisaboa, N., Piattini, M.: Gamification in software engineering – a systematic mapping. Inf. Softw. Technol. 57, 157–168 (2015). https://doi.org/10.1016/J.INFSOF.2014.08.007
2. Porto, D. de P., Jesus, G.M. de, Ferrari, F.C., Fabbri, S.C.P.F.: Initiatives and challenges of using gamification in software engineering: a systematic mapping. J. Syst. Softw. 173, 110870 (2021). https://doi.org/10.1016/j.jss.2020.110870
3. Gasca-Hurtado, G.P., Gómez-Álvarez, M.C., Machuca-Villegas, L., Muñoz, M.: Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance. IET Softw. 15, 428–442 (2021). https://doi.org/10.1049/SFW2.12045
4. Mounir, M., Badr, K., Sameh, S.: Gamification framework in automotive SW development environment to increase teams engagement. In: Communications in Computer and Information Science, pp. 278–288. Springer Science and Business Media Deutschland GmbH (2021). https://doi.org/10.1007/978-3-030-85521-5_18
5. Stol, K.J., Schaarschmidt, M., Goldblit, S.: Gamification in software engineering: the mediating role of developer engagement and job satisfaction. Empir. Softw. Eng. 27, 1–34 (2022). https://doi.org/10.1007/S10664-021-10062-W/TABLES/9
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