Publisher
Springer Nature Switzerland
Reference10 articles.
1. Byun, J., Joung, E.: Digital game-based learning for K–12 mathematics education: a meta-analysis. Sch. Sci. Math. 118, 113–126 (2018). https://doi.org/10.1111/ssm.12271
2. Devlin, K.: Mathematics Education for a New Era: Video Games as a Medium for Learning. A K Peters/CRC Press, New York (2011).https://doi.org/10.1201/b10816
3. Van Eck, R.N., Shute, V.J., Rieber, L.P.: Leveling up: game design research and practice for instructional designers. Pap. Knowl. Media Hist. Doc. 7, 107–115 (2014)
4. Plass, J.L., Homer, B.D., Kinzer, C.K.: Foundations of game-based learning. Educ. Psychol. 50, 258–283 (2015). https://doi.org/10.1080/00461520.2015.1122533
5. Habgood, M.P.J., Ainsworth, S.E.: Motivating children to learn effectively: exploring the value of intrinsic integration in educational games. J. Learn. Sci. 20, 169–206 (2011). https://doi.org/10.1080/10508406.2010.508029