Using Meaningful Choices and Uncertainty to Increase Player Agency in a Cybersecurity Seminar Game

Author:

Callaghan PeadarORCID,Fiadotau MikhailORCID

Publisher

Springer Nature Switzerland

Reference22 articles.

1. Becker, W.S., Burke, M.J.: Instructional staff rides for management learning and education. Acad. Manage. Learn. Educ. 13(4), 510–524 (2014). https://doi.org/10.5465/amle.2012.0306

2. Caffrey, M.B.: On wargaming: how wargames have shaped history and how they may shape the future. No. 43 in Naval War College Newport papers, Naval War College Press, Newport, RI (2019)

3. Costikyan, G.: Uncertainty in Games. Playful Thinking. MIT Press, Cambridge (2015)

4. Emirbayer, M., Mische, A.: What is agency? Am. J. Sociol. 103(4), 962–1023 (1998). https://doi.org/10.1086/231294

5. Ertan, A., Buckles, C.R., Lillemets, P., Nordli, G.M., Schauss, L.C.: Trust in cyber exercises: a vision for NATO. Technical report, NATO Cooperative Cyber Defence Centre of Excellence, Tallinn (2022). https://ccdcoe.org/uploads/2022/07/Trust-in-Cyber-Exercises-March-2022.pdf

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