Appling a Solution-Focused Approach (SFA) to Overcoming Barriers in Integrating Video Games into the Classroom

Author:

Shliakhovchuk ElenaORCID,Chover Selles MiguelORCID

Publisher

Springer Nature Switzerland

Reference18 articles.

1. Ruggiero, D.: Video games in the classroom: the teacher point of view. In: Games for Learning workshop of the Foundations of Digital Games Conference (2013)

2. Can, G., Cagiltay, K.: Turkish prospective teachers’ perceptions regarding the use of computer games with educational features. Educ. Technol. Soc. 9, 1176–3647 (2006)

3. Cohen, L., Popoff, E.: 2022 State EdTech Trends Report (2022)

4. Kirriemuir, J., McFarlane A.: Use of computer and video games in the classroom. In: DiGRA 2003 - Proceedings of the 2003 DiGRA International Conference: Level Up (2003)

5. Wastiau, P., Kearney, C.: How Are Digital Games Used in Schools? (2009)

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