Publisher
Springer Nature Switzerland
Reference15 articles.
1. Gounaridou, A., Siamtanidou, E., Dimoulas, C.: A serious game for mediated education on traffic behavior and safety awareness. Educ. Sci. 11(3), 127 (2021). https://doi.org/10.3390/educsci11030127
2. Sümer, M., Aydın, C.H.: Design principles for integrating gamification into distance learning programs in higher education: a mixed method study. Int. J. Serious Games 9(2), 79–91 (2022)
3. Deterding, S., Dixon, D., Khaled, R., Nacke L.E.: gamification: toward a definition. In: CHI 2011 Gamification Workshop Proceedings, pp. 12–15, Vancouver (2011)
4. Behl, A., Choudrie, J., Giudice, M., Islam, N., Nirma, J., Vijay, P.: Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda. Technological Forecasting & Social Change 176(C), (2022)
5. De la Peña, D., Lizcano, D., Martínez-Álvarez, I.: Learning through play: gamification model in university-level distance learning. Entertainment Comput. 39(2), 1–24 (2021)