A Security-Focused Architecture for Gameplay Telemetry in Serious Games
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-49065-1_41
Reference11 articles.
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2. Dworkin, M.J.: Recommendation for block cipher modes of operation: the CCM mode for authentication and confidentiality. Technical report, SP 800–38C, NIST (2007). https://doi.org/10.6028/nist.sp.800-38c
3. Freire, M., Serrano-Laguna, Á., Iglesias, B.M., Martínez-Ortiz, I., Moreno-Ger, P., Fernández-Manjón, B.: Game learning analytics: learning analytics for serious games. In: Spector, M.J., Lockee, B.B., Childress, M.D. (eds.) Learning, Design, and Technology, pp. 1–29. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-17727-4_21-1
4. Hansen, T., Eastlake, 3rd, D.E.: US Secure Hash Algorithms (SHA and SHA-based HMAC and HKDF). RFC 6234 (2011). https://doi.org/10.17487/RFC6234
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