A Mobile App Game Based on the Development and Design of a Puzzle Created for Educational Learning
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-42134-1_22
Reference24 articles.
1. Carvalho, M., et al.: Towards a service oriented architecture framework for educational serious games. In: 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015) (2015)
2. Molen, J., Wildeman, H., Goei, S., Hoo, A: The Odyssey Game, Simulation and Serious Games for Education, pp. 99–112, Springer Singapore (2017). https://doi.org/10.1007/978-981-10-0861-0
3. Bontchev, B., Vassileva, D: Affect-based adaptation of an applied video game for educational purposes. Interactive Technology and Smart Education, Emerald, 1741-5659, 14(1), 31–49 (2017)
4. Jin, D.Y.: Mobile Gaming in Asia: Politics, Culture and Emerging Technologies (Mobile Communication in Asia: Local Insights, Global Implications), 1st ed. Springer (2017)
5. Mounir, S.E.A.: Software Engineering for Mobile Applications, a Survey on Challenges and Solutions. arXiv preprint arXiv:2301.00602 (2023)
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