Computer-Aided Development of Adaptive Learning Games

Author:

Khayrov AlexanderORCID,Shabalina OlgaORCID,Sadovnikova NatalyaORCID,Kataev AlexanderORCID,Petrova TayanaORCID

Publisher

Springer Nature Switzerland

Reference18 articles.

1. Al-Ataby, A.: Hybrid learning using canvas lms. Eur. J. Educ. Pedagogy 2, 27–33 (2021). https://doi.org/10.24018/ejedu.2021.2.6.180

2. Bezerra, A., Batista, E., Sousa, J., Olegário, T., Evangelista, E., Lira, R.: Bora jogar: desenvolvimento de jogos para auxiliar na aprendizagem de programação. Res. Soc. Dev. 11, e15511527668 (2022). https://doi.org/10.33448/rsd-v11i5.27668

3. Calongne, C., Stricker, A., Truman, B., Murray, J., Lavieri, J.E., Martini, D.: Slippery rocks and algae: A multiplayer educational roleplaying game and a model for adaptive learning game design. In: Proceedings of TCC 2014, pp. 13–23. TCCHawaii (2014). https://www.learntechlib.org/p/149824

4. Duvall, M.: Adobe captivate as a tool to create elearning scenarios (2014)

5. Gill, G., Smith, G.: Imapbook: Engaging young readers with games. J. Inf. Technol. Educ. Discuss. Cases 2, 10 (2013). https://doi.org/10.28945/1915

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