DuckyCode: A Hybrid Platform with Graphical and Tangible User Interfaces to Program Educational Robots
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-44146-2_10
Reference44 articles.
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2. Resnick, M., et al.: Digital manipulatives: new toys to think with. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 281–287. ACM Press/Addison-Wesley Publishing Co., Los Angeles, California, United States (1998)
3. Sapounidis, T., Demetriadis, S.: Educational robots driven by tangible programming languages: a review on the field. In: Alimisis, D., Moro, M., Menegatti, E. (eds.) Educational Robotics in the Makers Era, pp. 205–214. Springer International Publishing, Cham (2017). https://doi.org/10.1007/978-3-319-55553-9_16
4. Sapounidis, T., Stamelos, I., Demetriadis, S.: Tangible user interfaces for programming and education: a new field for innovation and entrepreneurship. In: Papadopoulos, P.M., Burger, R., Faria, A. (eds.) Innovation and Entrepreneurship in Education, pp. 271–295. Emerald Group Publishing Limited (2016). https://doi.org/10.1108/S2051-229520160000002016
5. Sapounidis, T., Demetriadis, S.: Tangible programming interfaces: a literature review. In: 4th Balkan Conference in Informatics, pp. 70–75. Thessaloniki, GREECE (2009)
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