1. Audiobook Publishers Association Report. 2017. “Audiobooks Continues Double-Digit Growth.” Accessed April 9, 2019. https://www.audiopub.org/uploads/pdf/APAC2017PR_final.pdf.
2. Barber, John. 2014. “Walking-Talking: Soundscapes, Flaneurs, and the Creation of Mobile Media Narratives.” In The Mobile Story Narrative Practices with Locative Technologies, edited by Jason Farman, 95–110. New York: Routledge.
3. Bassoli, Arianna, Brewer Johanna, Martin Karin, Dourish Paul, and Mainwaring Scott. 2007. “Underground Aesthetics: Rethinking Urban Computing.” IEEE Pervasive Computing Conference. Accessed March 15, 2015. http://services.carstensorensen.com/media/BassoliEtAl2007.pdf.
4. Beaver, Jake, Steve Benford, and William Gaver. 2003. “Ambiguity as a Resource for Design.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 223–240. New York: ACM.
5. Behrendt, Frauke, 2018. “Soundwalking.” In The Routledge Companion to Sound Studies, edited by Michael Bull. Abingdon: Routledge.