Publisher
Springer Nature Switzerland
Reference63 articles.
1. Abt, C.C.: Serious Games. University Press of America (1987)
2. Andrejevic, M.: The work of being watched: interactive media and the exploitation of self-disclosure. Crit. Stud. Media Commun. 19(2), 230–248 (2002). https://doi.org/10.1080/07393180216561
3. Bateson, G. (2006). A theory of play and fantasy. In The game design reader: A rules of play anthology (pp. 314–328). MIT Press Cambridge, MA
4. Belk, R.: Extended self and the digital world. Curr. Opin. Psychol. 10, 50–54 (2016). https://doi.org/10.1016/j.copsyc.2015.11.003
5. Benkler, Y., Faris, R., Roberts, H.: Network Propaganda: Manipulation, Disinformation, and Radicalization in American Politics. In Network Propaganda. Oxford University Press (2018). https://oxford.universitypressscholarship.com/view/10.1093/oso/9780190923624.001.0001/oso-9780190923624