Machine Learning Based Interaction Technique Selection for 3D User Interfaces

Author:

Lacoche Jérémy,Duval Thierry,Arnaldi Bruno,Maisel Eric,Royan Jérôme

Publisher

Springer International Publishing

Reference28 articles.

1. Boser, B.E., Guyon, I.M., Vapnik, V.N.: A training algorithm for optimal margin classifiers. In: Proceedings of the Fifth Annual Workshop on Computational Learning Theory, pp. 144–152. ACM (1992)

2. Bowman, D.A., Kruijff, E., LaViola, J.J., Poupyrev, I.: 3D User Interfaces: Theory and Practice. Addison Wesley Longman Publishing Co. Inc., Redwood City (2004)

3. Calvary, G.: Plasticité des Interfaces Homme-Machine. Ph.D. thesis, thèse Habilitation à Diriger des Recherches préparée au Laboratoire d’Informatique de Grenoble (LIG), Université Joseph Fourier (2007)

4. Cashion, J., Wingrave, C., LaViola, J.: Optimal 3D selection technique assignment using real-time contextual analysis. In: 2013 IEEE Symposium on 3D User Interfaces (3DUI), pp. 107–110, March 2013

5. Chang, C.C., Lin, C.J.: LIBSVM: a library for support vector machines. ACM Trans. Intell. Syst. Technol. (TIST) 2(3), 27 (2011)

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1. 3DPlasticToolkit: Plasticity for 3D User Interfaces;Virtual Reality and Augmented Reality;2019

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