Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics

Author:

Savidis Anthony,Katsarakis Alexandros

Publisher

Springer International Publishing

Reference18 articles.

1. Blockly. https://developers.google.com/blockly. Accessed May 2021

2. Barnes, D.: Active Learning. Leeds University TVEI Support Project, p. 19 (1989). ISBN 978-1-872364-00-1.

3. Gindling, J., Ioannidou, A., Loh, J., Lokkebo, O., Repenning, A.: LEGOsheets: a rule-based programming, simulation and manipulation environment for the LEGO programmable brick. In: IEEE Symposium on Visual Languages, Darmstadt, Germany, IEEE, pp. 172–179, 5–9 Sep 1995

4. Miljanovic, M., Bradbury, J.: A review of serious games for programming. In: Serious Games 4th Joint International Conference, Darmstadt, Germany, Springer LNCS 11243, pp. 204–216, 7–8 Nov 2018

5. Goldberg, A., Robson, D.: The Language and Its Implementation. Addison-Wesley (1984)

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