Author:
Wulansari Ossy Dwi Endah,Pirker Johanna,Kopf Johannes,Guetl Christian
Publisher
Springer International Publishing
Reference32 articles.
1. Anderson, C.A., Warburton, W.A.: The impact of violent video games: an overview. In: Warburton, W., Braunstein, D. (eds.) Growing Up Fast and Furious: Reviewing the Impacts of Violent and Sexualised Media on Children, pp. 56–84. The Federation Press, Annandale (2012)
2. Ann: Games We Need: Old Man’s Journey. Screen Therapy Review, 5 March 2018.
https://screentherapyblog.wordpress.com/2018/03/05/old-mans-journey/
3. Bachen, C.M., Hernández-Ramos, P.F., Raphael, C.: Simulating REAL LIVES: promoting global empathy and interest in learning through simulation games. Simul. Gaming 43, 437–460 (2012)
4. Batson, C.D., Polycarpou, M.P., Jones, E.H., Imhoff, H.I., Mitchener, E.C.: Empathy and attitudes: can feeling for a member of a stigmatized group improve feeling toward the group? J. Pers. Soc. Psychol. 72(1), 105–118 (1997)
5. Coeckelbergh, M.: Violent computer games, empathy and cosmopolitanism. J. Ethic Inf. Technol. 9(3), 219–231 (2007)
Cited by
10 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献