A Simultaneous Multiuser Collaborative Immersive Design Environment: Extended Reality and Digital Photogrammetry for the Valorisation of Heritage Sites

Author:

Camiz Alessandro,Özkuvancı Özge,Turhan Kartal,Sezer Bora

Publisher

Springer Nature Switzerland

Reference19 articles.

1. Ceylanlı, Z., Çiçek, E., Arslan, P.: Stones and digital collisions: museum architectures standing between physical and virtual layers. In: Burat, S., Verdiani, G., Cornell, P. (eds.) Proceedings of Architecture, Archaeology and Contemporary City Planning (AACCP) Multi-Layered Settlements, pp. 54–63. Lulu, Raleigh (2019)

2. Hillmann, C.: UX for XR: User Experience Design and Strategies for Immersive Technologies (Design Thinking), Berkeley, Springer (2021)

3. Bailenson, J.: Experience on Demand: What Virtual Reality is, How it Works, and What it Can Do. Norton & Company, New York (2019)

4. Sezer, C.B.: Teaching virtual reality and immersive design. J. Des. Studio 1(2), 5–11 (2019)

5. Camiz, A.: A distributed virtual learning environment (DVLE) for a constructively aligned architectural design studio. In: E. Prandi, E., Strina, P. (eds.) IO3 2021. Manual of best practices for a blended flexible training activity in architecture for higher education institutions, FAMagazine. Research and projects on architecture and the city, ArchéA. Architectural European Medium sized City Arrangement, pp. 24–33, Festival Architettura Edizioni, Parma (2021)

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