Impacts of an Engaging and Multifaceted Future Narrative: Immersive Science-Fiction Prototyping
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-66462-5_9
Reference55 articles.
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5. Berkman, M. I., & Akan, E. (2019). Presence and immersion in virtual reality. In N. Lee (Ed.), Encyclopedia of computer graphics and games (pp. 1–10). Springer International Publishing. https://doi.org/10.1007/978-3-319-08234-9_162-1
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