Research Programs Based on Machine Intelligence Games

Author:

Tamburrini Guglielmo,Altiero Francesco

Publisher

Springer International Publishing

Reference40 articles.

1. Baumberg, J. (2018). The secret life of science: How it really works and why it matters. Princeton: Princeton University Press.

2. Bellemare, M. G., Naddaf, Y., Veness, J., & Bowling, M. (2015). The arcade learning environment: An evaluation platform for general agents. In Proceedings of the 24th international conference on artificial intelligence. Buenos Aires: AAAI Press.

3. Billings, D., Papp, D., Schaeffer, J., & Szafron, D. (1998). Poker as a testbed for AI research. In R. E. Mercer & E. Neufeld (Eds.), Advances in artificial intelligence (pp. 228–238). Berlin, Heidelberg: Springer.

4. Brown, N., & Sandholm, T. (2017). Libratus: The superhuman AI for no-limit poker. In Proceedings of the twenty-sixth international joint conference on artificial intelligence, IJCAI-17. Melbourne: IJCAI.

5. Brown, N., & Sandholm, T. (2019). Superhuman AI for multiplayer poker. Science, 365(6456), 885–890.

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