Author:
Laato Samuli,Pietarinen Tarja,Rauti Sampsa,Sutinen Erkki
Publisher
Springer International Publishing
Reference75 articles.
1. Aal, K., Hauptmeier, H.: Pokémon GO: collaboration and information on the go. In: Proceedings of 17th European Conference on Computer-Supported Cooperative Work. European Society for Socially Embedded Technologies (EUSSET) (2019)
2. Akkerman, S., Admiraal, W., Huizenga, J.: Storification in history education: a mobile game in and about medieval Amsterdam. Comput. Educ. 52(2), 449–459 (2009)
3. Alavesa, P., Pakanen, M., Kukka, H., Pouke, M., Ojala, T.: Anarchy or order on the streets: review based characterization of location based mobile games. In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 101–113. ACM (2017)
4. Alha, K., Koskinen, E., Paavilainen, J., Hamari, J.: Why do people play location-based augmented reality games: a study on Pokémon GO. Comput. Hum. Behav. 93, 114–122 (2019)
5. Alomar, N., Alsaleh, M., Alarifi, A.: Behavioral consequences of Pokémon GO: the exaggerated picture. Comput. Hum. Behav. 90, 223–245 (2019)
Cited by
6 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献