Publisher
Springer International Publishing
Reference46 articles.
1. Aarseth, E. (2012, May). A narrative theory of games. In Proceedings of the international conference on the foundations of digital Games (pp. 129–133).
2. Alston, A. (2016). Beyond immersive theatre. Palgrave Macmillan.
3. Auslander, P. (2006). Afterword: Is there life after liveness? In S. Broadhurst & J. Machon (Eds.), Performance and technology: Practices of virtual embodiment and interactivity (p. 2929). Palgrave Macmillan.
4. Baía Reis, A., & Ashmore, M. (2022). From video streaming to virtual reality worlds: An academic, reflective, and creative study on live theatre and performance in the metaverse. International Journal of Performance Arts and Digital Media, 18(1), 7–28.
5. Bucher, J. (2017). Storytelling for virtual reality: Methods and principles for crafting immersive narratives. Routledge.