Towards Adaptive Gamification in Small Online Communities

Author:

Sánchez-Anguix Victor,Alberola Juan M.,Julián Vicente

Publisher

Springer International Publishing

Reference23 articles.

1. Werbach, K., Hunter, D.: For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact. Wharton School Press (2020)

2. Zichermann, G., Cunningham, C.: Gamification by Design - Implementing Game Mechanics in Web and Mobile Apps (2011)

3. Poornikoo, M.: Gamification: a platform for transitioning from goods-dominant logic to service-dominant logic: case of Nike+ Fuelband. Master’s thesis (2014)

4. Xin, O.W., Zuo, L., Iida, H., Aziz, N.: Gamification effect of loyalty program and its assessment using game refinement measure: case study on Starbucks. In: International Conference on Computational Science and Technology, pp. 161–171 (2017)

5. Kim, B.: Gamification. Libr. Technol. Rep. 51(2), 10–18 (2015)

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