Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theory
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-60692-2_13
Reference17 articles.
1. Skublewska-Paszkowska, M., Milosz, M., Powroznik, P., Lukasik, E.: 3D technologies for intangible cultural heritage preservation-literature review for selected databases. Herit. Sci. 10(1), 3 (2022). https://doi.org/10.1186/s40494-021-00633-x
2. Andreoli, R., et al.: A framework to design, develop and evaluate immersive and collaborative serious games in cultural heritage. J. Comput. Cult. Herit. 11(1), 4:1–4:22 (2017). https://doi.org/10.1145/3064644
3. Bekele, M.K., Champion, E.: A comparison of immersive realities and interaction methods: cultural learning in virtual heritage. Front. Robot. AI 6, 91 (2019). https://doi.org/10.3389/frobt.2019.00091
4. Bellotti, F., Berta, R., De Gloria, A., D’ursi, A., Fiore, V.: A serious game model for cultural heritage. J. Comput. Cult. Herit. 5(4), 17:1–17:27 (2013). https://doi.org/10.1145/2399180.2399185
5. Antoniou, A., Lepouras, G., Bampatzia, S., Almpanoudi, H.: An approach for serious game development for cultural heritage: case study for an archaeological site and museum. J. Comput. Cult. Herit. 6(4), 1–19 (2013). https://doi.org/10.1145/2532630.2532633
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