Player-Oriented Procedural Generation: Producing Desired Game Content by Natural Language
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-60692-2_18
Reference30 articles.
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5. Sturtevant, N.: An argument for large-scale breadth-first search for game design and content generation via a case study of fling! In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 9, pp. 28–33 (2013)
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