3D Technology in the Sphere of Cultural Heritage and Serious Games
Author:
Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-030-21507-1_28
Reference11 articles.
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2. Jayakanthan, R.: Application of computer games in the field of education. Electron. Libr. 20(2), 98–102 (2002)
3. Fořt, P., Kletečka, J.: Autodesk Inventor: Tvorba digitálních prototypů. Computer Press, Brno (2012)
4. Clark, D.B., Tanner-Smith, E.E., Killingsworth, S.S.: Digital games, design, and learning a systematic review and meta-analysis. Rev. Educ. Res. 86(1), 79–122 (2015)
5. Connolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T., Boyle, J.M.: A systematic literature review of empirical evidence on computer games and serious games. Comput. Educ. 59(2), 661–686 (2012)
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