Eye Movements and Human-Computer Interaction

Author:

Majaranta Päivi,Räihä Kari-Jouko,Hyrskykari Aulikki,Špakov Oleg

Publisher

Springer International Publishing

Reference197 articles.

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2. Ajanki, A., Billinghurst, M., Gamper, H., Järvenpää, T., Kandemir, M., Kaski, S. … Tossavainen, T. (2011). An augmented reality interface to contextual information. Virtual Reality, 15(2), 161–173.

3. Akkil, D., James, J. M., Isokoski, P., & Kangas, J. (2016). GazeTorch: Enabling gaze awareness in collaborative physical tasks. In Extended abstracts of the conference on human factors in computing systems (CHI EA ’16) (pp. 1151–1158). New York, NY: ACM.

4. Akkil, D., Kangas, J., Rantala, J., Isokoski, P., Špakov, O., & Raisamo, R. (2015). Glance awareness and gaze interaction in smartwatches. In Extended abstracts of the conference on human factors in computing systems (CHI EA ’15) (pp. 1271–1276). New York, NY: ACM.

5. Akkil, D., Lucero, A., Kangas, J., Jokela, T., Salmimaa, M., & Raisamo, R. (2016). User expectations of everyday gaze interaction on smartglasses. In Proceedings of the 9th Nordic conference on human-computer interaction (NordiCHI ’16). New York, NY: ACM.

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