Bridging Literature and Code: Empowering Students to Explore Digital Humanities Through Generative AI

Author:

Tsai Yun-Cheng,Chen Shih-Pei

Publisher

Springer Nature Switzerland

Reference12 articles.

1. Cooper, G.: Examining science education in ChatGPT: an exploratory study of generative artificial intelligence. J. Sci. Educ. Technol. 32(3), 444–452 (2023)

2. Dawkins, B.U., Kottkamp, R.B., Johnston, C.A. (eds.): Intentional Teaching: The Let me Learn in the Classroom in Action. Corwin Press, Thousand Oaks (2010)

3. Anderson, J., Barnett, M.: Using video games to support pre-service elementary teachers learning of basic physics principles. J. Sci. Educ. Technol. 20, 347–362 (2011). https://doi.org/10.1007/s10956-010-9257-0

4. McCombs, B.L., Miller, L.: The School Leader’s Guide to Learner-Centered Education: From Complexity to Simplicity. Corwin Press, Thousand Oaks (2009)

5. Hirsch, B.: Digital Humanities Pedagogy: Practices, Principles and Politics, p. 447. Open Book Publishers, Cambridge (2012)

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