The Empirical Research on the Impact of Applying VR Technology to Students’ Skill Learning in Machining Processing Courses on Questionnaire Evaluation
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-65884-6_10
Reference17 articles.
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3. Krüger, J.M., Koch, M., Bodemer, D.: The role of context and interaction when learning with augmented 360° images. In: Immersive Learning Research-Academic, pp. 1–18 (2023). https://doi.org/10.1007/978-3-031-47328-9_1
4. Xu, W., et al.: Studying the effect of display type and viewing perspective on user experience in virtual reality exergames. Games Health J. 9(6), 405–414 (2020)
5. Chen, K.-L.: A Study on Learning Motivation and Learning Effectiveness - Take of the “Machinery Manufacturing” Course on Distance Learning of the Machinery Group in a Vocational Senior High School as an Example. National Taiwan Normal University (Taiwan). (2022). (in Chinese). https://doi.org/10.6345/NTNU202201434
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