Effects of an Augmented Reality University Drug Prevention Board Game on University Students’ Gaming Anxiety and Flow Experience

Author:

Lin Yu-HsuanORCID,Lai Mei-XuanORCID

Publisher

Springer Nature Switzerland

Reference19 articles.

1. Song, Y.-X.: The current status, response, and dilemmas of drug prevention in Taiwan’s campuses: reflections from the perspective of practical fieldwork. New Soc. Policy 57, 68–79 (2018)

2. Lin, H.C.K., Lin, Y.H., Wang, T.H., Su, L.K., Huang, Y.M.: Effects of incorporating augmented reality into a board game for high school students’ learning motivation and acceptance in health education. Sustainability 13(6), 3333 (2021)

3. Lin, Y.C., Hou, H.T.: The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms: differences analysis of learning effectiveness, motivation, flow, and anxiety. Interact. Learn. Environ. 32, 1–20 (2022)

4. Lecture Notes in Computer Science;YC Liang,2022

5. Huang, Y.M., Huang, S.H., Wu, T.T.: Embedding diagnostic mechanisms in a digital game for learning mathematics. Educ. Tech. Res. Dev. 62, 187–207 (2014). https://doi.org/10.1007/s11423-013-9315-4

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