Artificial Intelligence for Games

Author:

Bouzy Bruno,Cazenave Tristan,Corruble Vincent,Teytaud Olivier

Publisher

Springer International Publishing

Reference103 articles.

1. Allis L (1994) Searching for solutions in games and artificial intelligence. PhD thesis, Vrije Universitat Amsterdam

2. Allis L, van der Meulen M, van den Herik H (1994) Proof-number search. Artif Intell 66:91–124

3. Anantharaman T, Campbell M, Hsu F (1989) Singular extensions: adding selectivity to brute force searching. Artif Intell 43(1):99–109

4. Andrade G, Ramalho G, Gomes AS, Corruble V (2006) Dynamic game balancing: an evaluation of user satisfaction. In: AAAI conference on artificial intelligence and interactive digital entertainment, pp 3–8

5. Arneson B, Hayward RB, Henderson P (2010) Monte Carlo tree search in hex. IEEE Trans Comput Intell AI Games 2(4):251–258

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