Assessing Stress Reduction of Relaxation Gaming: Investigating the Interrelation of Gamification, Advertising Intrusion and Stress Responses in Master’s Students

Author:

Santos Faria CatarinaORCID,Cesário VanessaORCID,Campos Pedro FilipeORCID,Satar Muhammad,Alvadia Teresa

Publisher

Springer Nature Switzerland

Reference19 articles.

1. Abadi, B.M.F., Samani, N.K., Akhlaghi, A., Najibi, S.: Pros and Cons of tomorrow’s learning: a review of literature of gamification in education context. Med. Educ. Bull. 3, 543–554 (2022)

2. Amaral, A., et al.: The perceived stress scale (PSS-10)- a Portuguese version, September 2014

3. van Berlo, Z.M.C., van Reijmersdal, E.A., Waiguny, M.K.J.: Twenty years of research on gamified advertising: a systematic overview of theories and variables. Int. J. Adv. 42(1), 171–180 (2023). https://doi.org/10.1080/02650487.2022.2143098

4. Caponetto, I., Earp, J., Ott, M.: Gamification and education: a literature review (2014)

5. Cohen, S., Kamarck, T., Mermelstein, R.: A global measure of perceived stress. J. Health Soc. Behav. 24(4), 385 (1983). https://doi.org/10.2307/2136404, http://www.jstor.org/stable/2136404?origin=crossref

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