UI Development of Hardcore Battle Royale Game for Novice Users
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-030-90238-4_16
Reference11 articles.
1. Desurvire, H., Wiberg, C.: User experience design for inexpereienced gamers: GAP—game approachability principles. In: Bernhaupt, R. (eds.) Game User Experience Evaluation. Human-Computer Interaction Series, pp. 169–186. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-15985-0_8
2. Brown, E.: The life and tools of a games designer. In: Bernhaupt, R. (eds.) Evaluating User Experience in Games. Human-Computer Interaction Series, pp. 73–87. Springer, London (2010). https://doi.org/10.1007/978-1-84882-963-3_5
3. Steam & Game Stats. https://store.steampowered.com/stats/?l=koreana. Accessed 01 June 2021
4. HaekaI, M.F., Moch, B.N., Muslim, E.: Stress emotion evaluation in battle royale game by using electroencephalogram. In: ICONESTI (5), pp. 1–5 (2020)
5. Koeffel, C., Hochleitner, W., Leitner, J., Haller, M., Geven, A., Tscheligi, M.: Using heuristics to evaluate the overall user experience of video games and advanced interaction games. In: Bernhaupt, R. (eds.) Evaluating User Experience in Games. Springer, London, pp. 169–186 (2010). https://doi.org/10.1007/978-1-84882-963-3_13
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