Thinking Inclusiveness, Diversity, and Cultural Equity Based on Game Mechanics and Accessibility Features in Popular Video Games

Author:

Dumont Alexandra,Bonenfant Maude

Publisher

Springer International Publishing

Reference58 articles.

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2. Antonelli. (2012, November 29). Video games: 14 in the collection, for starters. Retrieved May 18, 2021, from https://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters/

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4. Barzilai-Nahon, K. (2009). Gatekeeping: A critical review. Annual Review of Information Science and Technology, 43(1), 1–79. https://doi.org/10.1002/aris.2009.1440430117

5. Bogage, J. (2019, March 28). Esports continue TV push with ESPN and Turner, sparking enthusiasm, ire. Retrieved May 18, 2021, from https://www.washingtonpost.com/sports/2019/03/28/esports-continue-tv-push-with-espn-turner-sparking-enthusiasm-ire/

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