New Horizons for Digital Youth: Augmented Reality and the Gamification of Elementary and Secondary Education
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-54475-0_2
Reference38 articles.
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2. Amanatidis N (2022) Augmented reality in education and educational games-implementation and evaluation: a focused literature review. Comput Child 1(1):em002. https://doi.org/10.29333/cac/11925
3. Bressler DM, Bodzin AM (2013) Flow experience with mobile AR. J Comput Assist Learn 29:505–517. https://doi.org/10.1111/jcal.12008
4. Bulut M, Borromeo Ferri R (2023) A systematic literature review on augmented reality in mathematics education. Eur J Sci Math Educ 11(3):556–572. https://doi.org/10.30935/scimath/13124
5. Bursali H, Yilmaz RM (2019) Effect of augmented reality applications on secondary school students’ reading comprehension and learning permanency. Comput Hum Behav 95:126–135. https://doi.org/10.1016/j.chb.2019.01.035
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