Development of Design Protocols in the Use of Virtual Reality for Cultural Heritage Representation

Author:

Domingo Gamaliel J.

Publisher

Springer International Publishing

Reference28 articles.

1. Sideris, A.: Re-contextualized antiquity: interpretative VR visualization of ancient art and architecture. In: Mikropoulos, T., Papachristos, N. (eds.) International Symposium on Information and Communication Technologies in Cultural Heritage, p. 163. The University of Ioannina (2008)

2. Frischer, B., Stinson, P.: The importance of scientific authentication and a formal visual language in virtual models of archaeological sites: the case of the House of Augustus and the Villa of the Mysteries, pp. 49–83 (2002)

3. Bakker, G., Maulenberg, F., de Rode, J.: Truth and credibility as a double ambition: reconstruction of the built past, experiences and dilemmas. J. Vis. Comput. Animat. 14(3), 159–167 (2003)

4. Bentkowska-Kafel, A., Denard, H.: Paradata and transparency in virtual heritage. Ashgate Publishing, Ltd. (2012)

5. Jones, S.: Experiencing authenticity at heritage sites: some implications for heritage management and conservation. Conserv. Manag. Archaeol. Sites 11(2), 133–147 (2009)

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