Using a Math Card Game in Several Ways for Teaching the Concept of Limit

Author:

Szilágyi Szilvia,Körei Attila

Publisher

Springer International Publishing

Reference19 articles.

1. Kapp, K.: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Pfeiffer, San Francisco (2012)

2. Plass, J., Homer, B., Kinzer, C.: Foundations of game-based learning. Educ. Psychol. 50(4), 258–283 (2015)

3. Vankús, P.: Didactic Games in Mathematics, Faculty of Mathematics, Physics and Informatics. Comenius University Bratislava (2013). https://doi.org/10.13140/2.1.3138.9120

4. Andersson, C., Kroiisandt, G.: Using playful learning in a large classroom introductory statistics course. In: Sorto, M.A., White, A., Guyot, L. (eds.) Looking Back, Looking Forward. Proceedings of the Tenth International Conference on Teaching Statistics (ICOTS10), Kyoto, Japan, July 2018

5. González-Tablas, A.I., González Vasco, M.I., Cascos, I., Palomino, Á.P.: Shuffle, cut, and learn: crypto go, a card game for teaching cryptography. Mathematics 8(11), 1993 (2020). https://doi.org/10.3390/math8111993

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