Publisher
Springer International Publishing
Reference29 articles.
1. Anthes, C., García-Hernández, R.J., Wiedemann, M., Kranzlmüller, D.: State of the art of virtual reality technology. In: IEEE Aerospace Conference, pp. 1–19. IEEE (2016)
2. Argo, A., et al.: Augmented reality gamification for human anatomy. In: Gentile, M., Allegra, M., Söbke, H. (eds.) GALA 2018. LNCS, vol. 11385, pp. 409–413. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-11548-7_38
3. Arrigo, M., et al.: Heart mobile learning. In: 10th Annual International Conference on Education and New Learning Technologies, EDULEARN 18, IATED Academy, pp. 10899–10905 (2018)
4. Azuma, R.T.: A survey of augmented reality. Presence: Teleoperat. Virt. Environ. 6(4), pp. 355–385 (1997)
5. Banfi, F., Bolognesi, C.: Virtual reality for cultural heritage: new levels of computer-generated simulation of a UNESCO world heritage site. In: From Building Information Modelling to Mixed Reality, pp. 47–64. Springer (2021). https://doi.org/10.1007/978-3-030-49278-6_4
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献