Narrative-First Design for Language-Learning Games: Insights from Brendan’s Voyage

Author:

Abell JacobORCID,Ramey LynnORCID

Publisher

Springer Nature Switzerland

Reference25 articles.

1. Aarseth, E.: A narrative theory of games. In: Proceedings of the International Conference on the Foundations of Digital Games, Raleigh North Carolina: ACM,  pp. 129–133 (2012)

2. Aarseth, E.J.: Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press (1997)

3. Murray, J.H.: The Last Word on Ludology v Narratology (2005), Janet H. Murray: Humanistic Design for an Emerging Medium (2013). https://inventingthemedium.com/2013/06/28/the-last-word-on-ludology-v-narratology-2005-the-slides/

4. Bogost, I.: Video Games Are Better Without Stories. The Atlantic (2017). https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/

5. Juul, J.: A Clash Between Game and Narrative, presented at the Digital Arts and Culture, Bergen, Norway (1998). Accessed: 19 Sep 2019. https://www.jesperjuul.net/text/clash_between_game_and_narrative.html

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