Bridging the Gap: Knowledge Spaces and Storylines in Serious Games

Author:

Brabänder Wolfgang F.ORCID,Göbel StefanORCID

Publisher

Springer Nature Switzerland

Reference17 articles.

1. Kickmeier-Rust, M.D., Hockemeyer, C., Albert, D., Augustin, T.: Micro adaptive, non-invasive knowledge assessment in educational games. In: 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, pp. 135–137. IEEE (2008). https://doi.org/10.1109/DIGI.2008.10

2. Bruder, R., et al.: Gütekriterien serious games - Langfassung. https://tuprints.ulb.tu-darmstadt.de/17872/7/WTT_Guetekriterien%20SG%20Langfassung%2020210330.pdf

3. Murphy, C., Chertoff, D., Guerrero, M., Moffitt, K.: Design Better Games! Flow, Motivation, & Fun

4. Romero, M., Usart, M., Ott, M., Earp, J., de Freitas, S., Arnab, S.: Learning through playing for or against each other? Promoting cognitive performance in cooperative and competitive games. Comput. Hum. Behav. 58, 216–227 (2016)

5. Prensky, M.: Digital game-based learning. Comput. Entertainment 1(1), 21 (2003)

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