Plateau 1: Building and Being in Banterbury

Author:

Bailey Chris

Publisher

Springer International Publishing

Reference17 articles.

1. Bailey, C. (2016). Free the Sheep: Improvised Song and Performance in and Around a Minecraft Community. Literacy, 50(2), 62–71.

2. Bailey, F., & Moar, M. (2001). The Vertex Project: Children Creating and Populating 3d Virtual Worlds. International Journal of Art and Design Education, 20(1), 19–30.

3. Beavis, C., & Charles, C. (2005). Challenging Notions of Gendered Game Play: Teenagers Playing the Sims. Discourse: Studies in the Cultural Politics of Education, 26(3), 355–367.

4. Carlisle, P. (2014). On The Role of ‘Digital Actors’ in Entertainment-Based Virtual Worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 511–525). Oxford University Press.

5. Christiansen, P. (2014). Players, Modders and Hackers. In N. Garrelts (Ed.), Understanding Minecraft: Essays on Play, Community and Possibilities (1st ed., pp. 443–689). Digital Edition, McFarlane and Company.

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