Creating Virtual Reality Stories for Cultural Heritage Through Student Contest
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-25390-4_16
Reference10 articles.
1. Andone, D., Vert, S., Frydenberg, M., Vasiu, R.: Open virtual reality project to improve students’ Skills. In: 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT), pp. 6–10 (2018). https://doi.org/10.1109/ICALT.2018.00008
2. Ch’ng, E., Cai, Y., Thwaites, H.: Special Issue on VR for culture and heritage: the experience of cultural heritage with virtual reality: guest editors’ introduction. Presence. Teleoper. Virtual Environ. 26(3), iii–vi (2018)
3. Faste, R., Roth, B.: The design of projects and contests-the rules of the game. J. Robot. Mechatron. 10, 7–13 (1998)
4. Figueroa, P., Guo, R., Takashima, K., Weyers, B.: Escape room in mixed reality: 10th annual 3DUI contest. In: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 1407–1408 (2019). https://doi.org/10.1109/VR.2019.8798285
5. Ioannidis, Y., El Raheb, K., Toli, E., Katifori, A., Boile, M., Mazura, M.: One object many stories: introducing ICT in museums and collections through digital storytelling. In: 2013 Digital Heritage International Congress (DigitalHeritage), vol. 1, pp. 421–424. IEEE (2013)
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