Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-49368-3_22
Reference24 articles.
1. Cabeza-Ramirez, J.L., Sanchez-Canizares, S.M., Fuentes-Garcia, F.J., Santos-Roldan, L.M.: Exploring the connection between playing video games and watching video game streaming: relationships with potential problematic uses. Comput. Human Behav. 128, 107130 (2022). https://doi.org/10.1016/j.chb.2021.107130
2. Charleer, S., Gerling, K., Gutiérrez, F., Cauwenbergh, H., Luycx, B., Verbert, K.: Real-time dashboards to support esports spectating. In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, pp. 59–71. ACM (2018)
3. Chen, J., Liao, J.: Antecedents of viewers’ live streaming watching: a perspective of social presence theory. Front. Psychol. 13, 839629 (2022). https://doi.org/10.3389/fpsyg.2022.839629
4. Cheung, G., Huang, J.: Starcraft from the stands: understanding the game spectator. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 763–772 (2011). https://doi.org/10.1145/1978942.1979053
5. Dean, B.: Twitch usage and growth statistics: how many people use twitch in 2022? (2022). https://backlinko.com/twitch-users. Accessed 13 June 2023
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