Publisher
Springer International Publishing
Reference90 articles.
1. Salmond, M., Salmond, J.: The gamer as tourist: the simulated environments and impossible geographies of videogames. In: Morpeth, N.D. (ed.). Tourism and the Creative Industries: Theories, Policies and Practice, pp. 151–163. Routledge, London and New York (2016)
2. Schwartz, L.: Fantasy, realism, and the other in recent video games. Space Cult. 9(3), 313–325 (2006)
3. Widyarto, S., Latiff, M.S.A.: The use of virtual tours for cognitive preparation of visitors: a case study for VHE. Facilities 25(7/8), 271–285 (2007)
4. Dewailly, J.M.: Sustainable tourist space: from reality to virtual reality? Tourism Geogr. 1(1), 41–55 (1999)
5. Lombard, M., Ditton, T.B., Weinstein, L.: Measuring telepresence: the validity of the temple presence inventory (TPI) in a gaming context. In: Fourteenth International Workshop on Presence (ISPR 2011), October, Edinburgh (2011)
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献