The Player and the Avatar: Performing as Other

Author:

Haukaas Anelise

Publisher

Springer Nature Switzerland

Reference24 articles.

1. Abreu, Amelia. 2018. Why I won’t ‘try on’ disability to build empathy in the design process (and you should think twice about it.). Medium. https://blog.prototypr.io/why-i-wont-try-on-disability-to-build-empathy-in-the-design-process-and-you-should-think-twice-7086ed6202aa. Accessed 25 Jul 2023.

2. Andrejev, Alex. 2020. VA believes games can help soldiers reconnect, reduce suicides. Here’s how. Palaestra 34 (1): 55–58.

3. Brew-Parrish, V. 1997. The wrong message. Ragged Magazine. www.raggededgemagazine.com/archive/aware.htm. Accessed 25 Jul 2023.

4. Brew-Parrish, V. 2004. The wrong message—still. www.raggededgemagazine.com/focus/wrongmessage04.html. Accessed 25 Jul 2023.

5. Coleman, Mari Beth, Jo Ann Cady, and Robert A. Rider. 2015. ‘The idea of accessibility and the reality of accessibility are very different!’ Using a wheelchair experience to teach preservice special educators about accessibility. Physical Disabilities: Education and Related Services 34 (2): 32–54.

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