Game Interfaces as Disabling Infrastructures

Author:

Parisi David

Publisher

Springer International Publishing

Reference21 articles.

1. Barlet, M., & Steve Spohn, S. (2012). Includification: A Practical Guide to Game Accessibility. The AbleGamers Foundation. Retrieved September 12, 2022, from https://www.includification.com/AbleGamers_Includification.pdf

2. Boluk, S., & Lemieux, P. (2017). Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames. Minnesota UP.

3. Dalgleish, M. (2018). There Are No Universal Interfaces: How Asymmetrical Roles and Asymmetrical Controllers Can Increase Access Diversity. Game: The Italian Journal of Game Studies, 7. Retrieved September 12, 2022, from https://www.gamejournal.it/07_dalgleish/

4. Garland-Thompson, R. (1997). Extraordinary Bodies: Figuring Physical Disability in American Culture and Literature. Columbia UP.

5. Hamraie, A. (2012). Universal Design Research as a New Materialist Practice. Disability Studies Quarterly, 32

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