Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-34374-2_1
Reference85 articles.
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4. Anderson, S. L. (2017). The Corporeal Turn: At the Intersection of Rhetoric, Bodies, and Video Games. Review of Communication, 17(1), 18–36.
5. Anderson, S. L., & Johnson, M. R. (2022). Gamer Identities in Video Game Live Streamers with Disabilities. Information, Communication and Society, 25(13), 1900–1915.
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