Dis/Enabled Playing: Ableist Ideologies and Abledness Consolidation in Video Games’ Mechanics and Infrastructures

Author:

Fontaine Axell

Publisher

Springer International Publishing

Reference36 articles.

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2. Aytemiz, B., & Smith, A. M. (2020). A Diagnostic Taxonomy of Failure in Videogames. International Conference on the Foundations of Digital Games, 20(18), 1–11.

3. Bagnall, G. L. (2017). Queering Gaming Technologies, Thinking on Construction of Normativity Inscribed in Digital Gaming Hardware. In B. Ruberg & A. Shaw (Eds.), Queer Game Studies (pp. 135–144). Minnesota UP.

4. Barnes, C. (1992). Disabling Imagery and the Media: An Exploration of the Principles for Media Representations of Disabled People. In H. Krumlin (Ed.), The British Council of Organisations of Disabled People. Ryburn Publishing.

5. Campbell, F. K. (2001). Inciting legal fictions: Disability’s date with ontology and the ableist body of the law. Griffith Law Review. 10(1), 42–62.

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