From Teams to Games: Connecting Game Development to Game Characteristics

Author:

Lundedal Hammar Emil,Canossa Alessandro,Debus Michael S.,Pfau Johannes,Seif El-Nasr Magy,Juul Jesper,Azadvar Ahmad

Publisher

Springer Nature Switzerland

Reference17 articles.

1. Paul, T.: The intelligence engine: game outcomes project methodology. The intelligence engine (blog) (2014). https://intelligenceengine.blogspot.com/2014/11/game-outcomes-project-methodology-in.html. Accessed 16 Apr 2023

2. Aleem, S., Capretz, L.F., Ahmed, F.: Critical success factors to improve the game development process from a developer’s perspective. J. Comput. Sci. Technol. 31(5), 925–950 (2016). https://doi.org/10.1007/s11390-016-1673-z

3. Pfau, J., Debus, M., Juul, J., Hammar, E.L., Canossa, A., El-Nasr, M.S.: Predicting success factors of video game titles and companies. In: Göbl, B., van der Spek, E., Hauge, J.B., McCall, R. (eds.) Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings, pp. 269–282. Springer, Cham (2022). https://doi.org/10.1007/978-3-031-20212-4_22

4. Debus, Michael S., Grabarczyk, P.: What’s important to a game?: adding a hierarchy to the cybermedia model (2017)

5. Hammar, E.L..: Producing & playing hegemonic pasts: historical digital games as memory-making media, Doctoral thesis, UiT Arctic University of Tromsø (2020). https://munin.uit.no/handle/10037/17717

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