Use of Gamification in the Educational Program DigiCraft
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-17960-0_9
Reference36 articles.
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2. Juškevičienė, A., Dagièn, V.: Computational thinking relationship with digital competence. Inform. Educ. 17, 265–284 (2018). https://doi.org/10.15388/infedu.2018.14
3. Casillas-Martín, S., Cabezas-González, M., García-Valcárcel Muñoz-Repiso, A.: Influence of the use of WhatsApp and email on digital competence in the area of communication. Estud. Sobre Educ. 41, 227–249 (2021). https://doi.org/10.15581/004.41.006
4. Cabezas-González, M., Casillas-Martín, S., García-Valcárcel Muñoz-Repiso, A.: Basic education students’ digital competence in the area of communication: the influence of online communication and the use of social networks. Sustainability. 13(8), 4442 (2021). https://doi.org/10.3390/su13084442
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