The Prosthetics of Video Games

Author:

jagodzinski jan

Publisher

Springer International Publishing

Reference41 articles.

1. Aarseth, Espen J. (1997). Cybertext: Perspectives on Ergodic Literature. Baltimore and London: The John Hopkins University Press.

2. Anderson, Daniel R., Bryant, Jennings, Murray, John P., Rich, Michael, Rivkin, Michael J., and Dolf Zillman. (2006). “Brain Imaging—An Introduction to a New Approach to Studying Media Processes and Effects.” Media Psychology 8(1): 16.

3. Beck, Ulrich and Beck-Gernsheim, Elizabeth. (2002). Individualization. London: Sage.

4. Benthien, Claudia. (2002). Skin: On the Cultural Border Between Self and World. New York: Columbia University Press.

5. Benjamin, Walter. (1969). The Work of Art in the Age of Mechanical Reproduction (1935). In Illuminations. Hannah Arendt, Ed. and Harry Zohn, Trans., 217–252. New York: Schocken Books.

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