Publisher
Springer Nature Switzerland
Reference29 articles.
1. Alvarez, A., Dahlskog, S., Font, J., Togelius, J.: Empowering quality diversity in dungeon design with interactive constrained MAP-elites. In: 2019 IEEE Conference on Games (CoG) (2019)
2. Alvarez, A., Font, J.: TropeTwist: trope-based narrative structure generation. In: Proceedings of the 13th Workshop on Procedural Content Generation, FDG (2022)
3. Alvarez, A., Font, J., Togelius, J.: Story designer: towards a mixed-initiative tool to create narrative structures. In: Proceedings of the 17th International Conference on the Foundations of Digital Games (2022)
4. Alvarez, A., Grevillius, E., Olsson, E., Font, J.: Questgram [Qg]: toward a mixed-initiative quest generation tool. In: Proceedings of the 16th International Conference on the Foundations of Digital Games. FDG 2021, Association for Computing Machinery, New York (2021)
5. Baikadi, A., Cardona-Rivera, R.E.: Towards finding the fundamental unit of narrative: a proposal for the narreme. In: Proceedings of the Third Workshop on Computational Models of Narrative, pp. 42–44. European Language Resource Association (2012)