Cultural Heritage Applications Based on Augmented Reality: A Literature Review
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-43404-4_13
Reference34 articles.
1. Spadoni, E., Porro, S., Bordegoni, M., Arosio, I., Barbalini, L., Carulli, M.: Augmented reality to engage visitors of science museums through interactive experiences. Heritage 2022(5), 1370–1394 (2022). https://doi.org/10.3390/heritage5030071
2. Tatic, D.: Mobile presentation of the war history of the city of NIS. In: Digital Presentation and Preservation of Cultural and Scientific Heritage (12), pp. 151–159 (2022). https://doi.org/10.55630/dipp.2022.12.12
3. Manglis, A., Fourkiotou, A., Papadopoulou, D.: A roadmap for the sustainable valorization of accessible underwater cultural heritage sites. Heritage 2021(4), 4700–4715 (2021). https://doi.org/10.3390/heritage4040259
4. Cisternino, D., et al.: Augmented reality applications to support the promotion of cultural heritage: the case of the basilica of saint catherine of alexandria in Galatina. J. Comput. Cult. Heritage 14(4), Article 47 (2021). https://doi.org/10.1145/3460657
5. Koutsabasis, P., et al.: Location-based games for cultural heritage: applying the design thinking process. In: CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter (CHI Greece 2021). ACM, New York, USA (2021). https://doi.org/10.1145/3489410.3489419
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